Fixed max
Every level keeps a $10K max score budget. Randomness changes target size, speed, timing, and route pressure, not the score ceiling.
500-level route
Every level has the same theoretical max score, while movement, events, target size, pressure, and missions change the route.
Level design
Value Rush changes pressure without changing the theoretical maximum score per level.
Every level keeps a $10K max score budget. Randomness changes target size, speed, timing, and route pressure, not the score ceiling.
A level only clears when the run score passes that level's gate. If the gate is missed, Retry level restarts the same gate.
Rush Wave, Drain Patrol, Mutation Storm, Precision Trial, and Fever Check change how you manage taps, boosts, and risk.
steal a brainrot levels
No. The maximum level score stays fixed so the run is fair. Later levels raise pressure through movement, timing, drains, and missions.
No. A failed gate keeps you on the same level until you retry and pass it.